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To grow fun, interactive learning app for kids, Creative Galileo raised US $2.5 M

Creative Galileo, a Singapore-based edutech business focusing on children aged three to ten, has secured US $2.5 million in a round-headed by Kalaari Capital, an Indian venture capital firm.

Harish Bahl (Smile Group), Shashin Shah (Think Investments), Jinesh Patel (Integra Partners), Atul Nishar (Hexaware Technologies), Ashwin Puri (Facebook), and Giridhar Malpani all contributed to the venture.

Scaling, product development and refinement, new engaging content creation, building collaborations with renowned animation studios, and hiring will all be funded with the funds.

Prerna Jhunjhunwala and Nikhil Naik founded Creative Galileo in July 2020 with the goal of revolutionising early learning throughout the world. Numeracy, language, arts and aesthetics, social and emotional learning, motor skills, and world exploration are the six learning domains that are covered.

Its Kids Early Learning Software is a character-based app that uses narrative videos, gamification, and personalised learning journeys to emphasise individualised needs, inquiry-based learning techniques, and experiential activities.

The business claims that this results in an enjoyable, participatory education for kids and their parents. Parents may also use success rates and graphs to keep track of their children’s progress, allowing for more individualised and customised experiences.

The app claims to have had over four million downloads and 500,000 monthly active users since its introduction.

Apart from India, the app is gaining popularity in foreign markets, with 10% downloads reported from Nepal, Bangladesh, the United Arab Emirates, the United States, and other nations.

Creative Galileo’s immediate development ambitions will concentrate on expanding in Southeast Asia’s developing markets. Local languages from the region will be integrated into the app, including Bahasa Indonesia and Bahasa Malaysia.

Creative Galileo hopes to reach 10 million downloads in all markets during the next 12-14 months.

In order to continue offering excellent content, gamification, and interactive learning journeys for children, the firm has worked with major industry leaders and companies such as Big Animation, Toonz Animation, Amar Chitra Katha, Shemaroo, and Periwinkle.

Jhunjhunwala said: “Early childhood learning lies at the heart of kids’ future and greatly determines their long-term success. We envision providing millions of children in emerging markets in Southeast Asia with access to high-quality content for learning in their early years to provide a robust educational foundation while also keeping the process fun. Alongside enhancing our app by adding more kids’ characters and region-specific languages, the funding helps us onboard talent and enter new markets. This will propel our efforts to create more personalised, inclusive, and relatable content that helps with the early development of children.”

Southeast Asia has a population of 700 million people, with 26% of the population attending school. However, due to the country’s vast rural population, frequently poor infrastructure, and a shortage of skilled educators and money, access to high-quality education is still restricted and unevenly distributed across the region.

 

 

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